Digital Game-Based Learning By Marc Prensky; The Background – There is one main key in education; both students and teachers are on the same boat. They define things in similar manner and moving towards certain direction. Could you imagine when these passengers do not have an agreement? What could be done to balance the demands?
– Two Different Worlds
How could you understand the problem in education? Instead of focusing on what each side has done, step back and see the preference and approaching method. Years ago, school is the best place to have fun. None of these students will even think about having fun outside like playing online games in sbobet like today. Nowadays it is almost a torture chamber for students. What happened?
Young people define “fun” as something interactive and visually pleasing. Take a look at the amusement park. Each attraction with long lines has unique thing to watch; motor bike that could make 360 turn, acrobatic lady, bicycle with unique shapes trying to pass the obstacles.
Compare it with education exhibition, which rarely reach its maximum capacity. There is nothing much to see; screens, papers and sometimes 3D statue. For this reason, many teachers and workers are not happy to join training sessions. The reason is simple; it bores them. Also, there is nothing new to learn, why bother to come?
– Better Proposal
To respond this problem, educators seems to find a solution. People start their transition; making electronic materials, moving the books into downloadable files in internet. Even though this action leads towards similar destination, there are more steps that should not be forgotten.
Creating online learning class won’t make it fun, except for the fact that students could access it anywhere and anytime. In short, implementing Computer Based Teaching (CBT) is not the final price to modern teaching setting. The homework to make fun learning process for all (teacher, students and parents) is still there.
The key of fun learning is engagement. If there is one thing that could make students pay intense attention, it will be games. Adults cannot argue how young people don’t seem to mind spending hour on their phones. Should learning materials be molded into games, won’t it be great? Students could enjoy serious topic with less problems.
Probably in 2000, Prensky is not the only person who worries about education system at schools. Being an educator himself, he notices big differences which then lead to huge miscommunication. The result could be predicted; a disaster. This is his reason to write his book about digital game-based learning.