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PLEASE
SUBMIT:
- Questions
- Ideas
- Suggestions
- Corrections
- Cases
- Data

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FREQUENTLY ASKED QUESTIONS
What evidence can I cite that it works?
There is research from a number of sources, with more in progress.
Perhaps the strongest quantitative evidence comes from The Lightspan
Partnership, a group that has been providing game-based learning
as a supplement to the K-8 curriculum for a number of years (see
Chapter 14: Evaluating Effectiveness). In studies conducted in hundreds
of school districts, the standardized test scores of students in
those districts using the program were an average of 25 percent
higher in reading and 40 percent higher in math. This is clearly
a result of more practice out of school ("they effectively get an
extra day a week" says Lightspan president John Kernan), but the
games provide the motivation that makes the proactive happen. Other
evidence comes from games designed to help kids with reading anfd
medical problems (See Chapter 14.) In every case, the fact that
the games motivate the user to spend more time with the material
is the deciding factor.
What is the state-of-the-art in Digital
Game-Based Learning?
Among the most effective Digital Game-Based Learning projects to
date are the Military's Joint Force Employment game, PricewaterhouseCoopers'
In$ider , Visual Purple's work for the FBI and other government
agencies (Angel Five), Imparta's Strategy Co-Pilot,
Transmedia's Objection! series, Monte Cristo's consumer games,
and and Games2train's The Monkey Wrench Conspiracy. Some
of the work of Ninth House Networks is also in this class. All of
these are described in some detail in the book. Each takes a somewhat
different approach to the integration of the learning content and
the game environment, but all are interesting, and at the cutting
edge of Digital Game-Based Learning circa 2001.
In the non-business world, one should examine Learning Technologies
Interactive's Qin, Broderbund's The Logical Journey of
the Zoombinis, and the math game Green Globs and Graphing
Equations, among others.
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