Welcome to twitchspeed.com, the Digital Game-Based Learning Portal,
bringing together professionals and information in the field of digital game-based learning.


  
  

PLEASE SUBMIT:

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Digital Game-Based Learning has garnered worldwide raves and has been adopted as a required text in courses around the world.

NEW: Paperback edition now available!

To order, click

HERE

(or here for Amazon)




CLICK HERE TO READ ARTICLES AND CHAPTERS BY MARC PRENSKY ONLINE



Digital Game-Based Learning, by Marc Prensky, is a strategic and tactical guide to the newest trend in e-learning - combining content with video games and computer games to more successfully engage the under-40 "Games Generations," which now make up half of America's work force and all of its students. The book fully explores the concept of Digital Game-Based Learning, including such topics as How Learners Have Changed, Why Digital Game-Based Learning Is Effective, Simulations and Games, How Much It Costs, and How To Convince Management. With over 50 case studies and examples, it graphically illustrates how and why Digital Game-Based Learning is working for learners of all ages in all industries, functions and subjects.

Greetings from
Marc Prensky

Hi, and welcome to the wonderful world of Digital Game-Based Learning. This is the companion site to the book. My intention is to provide as much information as possible on all forms of Digital Game-Based Learning, its users and providers, as well as a forum for discussion on the topic of Digital Game-Based Learning.

The book Digital Game-Based Learning is currently available.. It is over 450 pages long and packed with practical information about costs, business cases, getting started and more, with over 50 case studies!

I hope you will read it and contact me (red button at left) with your reactions, comments and questions! I'd especially like to add any examples you know of to the lists of examples, companies, and references.

Have fun, and I look forward to hearing from you!

Best,
Marc

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