Game-Based Learning has garnered worldwide
raves and has been adopted as a required text in courses around the world.
Paperback edition now available!
To order, click
HERE TO READ ARTICLES AND CHAPTERS BY MARC PRENSKY
Learning, by Marc Prensky, is a strategic and tactical guide
to the newest trend in e-learning - combining content with video games and computer
games to more successfully engage the under-40 "Games Generations," which now
make up half of America's work force and all of its students. The book fully explores
the concept of Digital Game-Based Learning, including such topics as How Learners
Have Changed, Why Digital Game-Based Learning Is Effective, Simulations and Games,
How Much It Costs, and How To Convince Management. With over 50 case studies and
examples, it graphically illustrates how and why Digital Game-Based Learning is
working for learners of all ages in all industries, functions and subjects.
Hi, and welcome to the
wonderful world of Digital Game-Based Learning. This is the companion site
to the book. My intention is to provide as much information as possible on all
forms of Digital Game-Based Learning, its users and providers, as well as a forum
for discussion on the topic of Digital Game-Based Learning.
The book Digital Game-Based Learning is currently available.. It is
over 450 pages long and packed with practical information about costs, business
cases, getting started and more, with over 50 case studies!
I hope you will
read it and contact me (red button at left) with your reactions, comments and
questions! I'd especially like to add any examples you know of to the lists of
examples, companies, and references.
Have fun, and I look forward to hearing