When you make a book about a fluctuating topic such as things related to science and technology, you should understand and understand what you are saying. Many people are singing in books that are too grandiose, but actually they don’t really understand what they are talking about. But of course that doesn’t count with Marc Prensky. Marc Prensky is a graduate of Harvard University with an MBA (Master of Business Administration). He has a lot of background and work experience, so he can be considered qualified in various fields. For example, Marc Prensky was once a professional musician who was quite popular. Not only that, his career climbed gradually starting from high school teacher, a reliable business consultant, division trainers in large companies, then he succeeded in making lots of electronic learning (e-learning) learning software even up to dozens, and most recently he is a Chief Executive Officer (CEO) of a profitable gaming company.
With all this background, it is appropriate for his book titled Digital Game-Based Learning to reap many satisfying reviews. This is because Marc Prensky has experience in this field and has good knowledge of the realm. It was clear from his writing style that he did love what he wrote, and he was able to find the value of the business of writing. But that does not mean that Marc Prensky forgets critical capacities and objective judgments, he really puts this forward in each chapter. It is evident from the footnotes and bibliographies that he included which indicate that what he wrote was also supported by the opinions of experts to maintain credibility.
According to Marc Prensky in the book “Digital Game-Based Learning”, we need to see opportunities and then use them to look at things from a new perspective, as people who are too old adapt to changes that are constantly happening. Technology-savvy consumers will have a pleasant experience when they start doing digital lessons, especially with games. At the beginning of the face, the most technical subjects will be presented and it is very easy to attract users so that they understand that learning based on digital games is fun. Marc Prensky presents proof in the form of case studies from interesting stories, one of which is the story of fierce competition from company practitioners. After going through a simple trivial quiz game that was presented at the beginning, consumers will enter the next stage of reality simulation. Reality simulation here is an intensive simulation in the form of learning that is displayed visually and certainly has certain benefits. Here he tries to prove a premise that simplicity is not always bad, sometimes even simplicity in learning can further support one’s understanding of a concept. There is no need to merely think that learning must go through something complex and complicated like the general view that is widely raised in academics. The advantage of the game compared to other learning methods is that it is easy to remember and has a higher tendency to be remembered in memory in the human brain. Marc Prensky also criticized several games with interactive scenarios that pointed users as scenarios sometimes producing something that was so outrageous, beyond reason, and not educational.