The Relevance and Benefits from The Book “Digital Game-Based Learning by Marc Prensky”

The Book “Digital Game-Based Learning by Marc Prensky”

The Relevance and Benefits from The Book “Digital Game-Based Learning by Marc Prensky” – Published in early 2000, the book from Marc Prensky entitled Digital Game-Based Learning is questioned for its relevance. Will the theory that based on the early development of games be applicable in the modern setting? Furthermore, the targets of the book should be clearly mentioned. Should it be read by the students, parents or teachers?
– The Relevance of Digital Game Based Learning
To prove the relevance of Digital Game Based Learning (DGBL) in educational field, one should compare the skills needed to play the game and the expected quality of the students. The proponents of DGBL mention that gamers (who also learn some skills at the same time) will require various information to solve the problem and quick decision making to solve the problem.

It is also important to weigh the growth of internet-based game, the main object of this discussion. The latest news reveal that one on every three Americans have or play digital games. With this many numbers of players, would it be rational to ignore the opportunity of using games to teach? Careful conclusion should be made; this decision is as delicate.

– The Benefits of Game Based Learning
If DGBL has no benefits, there will be no one who really pays attention to this theory. Those who believe that games could be a media to deliver learning material proposes that the complexity of the games pushes the students to learn more while playing. Surprisingly, they are not afraid to fail just like the players in online slot game; the more they play, the bigger chance for them to win.

Another proponent of DGBL mentions that playing games has similar effect to how reading could improve the vocabulary and spelling skills. This opinion is based on the fact that game is created based on the certain context just like a book. By learning what words to use in certain concept, the students indirectly apply the technique.

When both of these benefits are combined, one will get the cognitive advantage of learning through games. It goes hand in hand with famous theorist who explain that assimilation (effort to adjust information to fit the situation) is important in learning process.

From educational point of view, using games as the tools for learning raises a controversy. To answer this question, they refer to several references and one of them is Marc Prensky’s. The result of the analysis is more neutral, so the debating sides should take the important point and build their own argument.



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